Aug 04, 2005, 04:33 PM // 16:33
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#1
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Here's a random thought...
I know it's a bit of a pita to change my ranger from trapper mode to bow mode and back depending on what I'm doing (not horrendously so, but still...)
Wouldn't it be convenience to have hot keys set up for your builds, that remember the skills in your skillbar?
Cntl-F1 Trapper mode
Cntl-F2 Bow more
See what I mean?
How many missions do you need to wait for someone to set up their skills bar...
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Aug 04, 2005, 04:46 PM // 16:46
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#2
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Academy Page
Join Date: Jun 2005
Location: Take a wild guess.....
Guild: Reality Check
Profession: W/R
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that does sound like an interesting idea, but won't alot of skill changes require att redistribution? If not it is a good idea, but only if it works in town. If it works outside, that would be a bit unfair
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Aug 04, 2005, 04:48 PM // 16:48
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#3
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by Crimson_1190
that does sound like an interesting idea, but won't alot of skill changes require att redistribution? If not it is a good idea, but only if it works in town. If it works outside, that would be a bit unfair
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Of course it would only work in town...
That would also be interesting... tie it to attribute distribution to remember those as well, get an error if you don't have the rebaate points available. If not, then you'd still have to redo attributes manually; filling your skillbar is a separate event from assigning attributes.
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Aug 04, 2005, 05:33 PM // 17:33
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#4
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Canada
Profession: W/E
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Yeah I was thinking the same thing the other day. Obviously it would only work in town but it would certainly be a time saver even if you just wanted to change skills let alone redistribute attribute points...
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Aug 04, 2005, 05:36 PM // 17:36
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#5
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: the Zen Men
Profession: Mo/W
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yes, saving different templates for my char would sure be handy.
maybe we could save att distribution for a certain template too.
hen you change the template, you use the required refund points. if you dont have enough, you have to redistribute by hand.
thought of that as soon as i had enough skills to adapt to the mobs.
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Aug 04, 2005, 05:48 PM // 17:48
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#6
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Wilds Pathfinder
Join Date: Jun 2005
Profession: W/Mo
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if you'd press 1 button to automatically change your skills and points allocation, sounds like a macro to me. not sure, but isnt this in the EULA as illegal?
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Aug 04, 2005, 05:51 PM // 17:51
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#7
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Wilds Pathfinder
Join Date: Jun 2005
Location: Texas
Guild: Scouts of Tyria
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I assume the OP meant for Anet to code such a useful tool...
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Aug 04, 2005, 05:53 PM // 17:53
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#8
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by bobrath
I assume the OP meant for Anet to code such a useful tool...
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Of course, an in-game feature, not externally written macro or the like.
Think weapons slots
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Aug 04, 2005, 06:12 PM // 18:12
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#9
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Wilds Pathfinder
Join Date: Jun 2005
Profession: W/Mo
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interesting, helps my lazy ass from having to change my points everytime i want to go to specific areas!
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Aug 04, 2005, 06:16 PM // 18:16
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#10
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Frost Gate Guardian
Join Date: Jul 2005
Guild: That Other Guild [Tog]
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It would work except for the attribute refund point system. It doesn't take that many clicks to change around attribute points anyway, but the shortcut skills key would be a nice feature, even better if you could implement it when creating a PvP character
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Aug 04, 2005, 06:18 PM // 18:18
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#11
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by MSecorsky
I know it's a bit of a pita to change my ranger from trapper mode to bow mode and back depending on what I'm doing (not horrendously so, but still...)
Wouldn't it be convenience to have hot keys set up for your builds, that remember the skills in your skillbar?
Cntl-F1 Trapper mode
Cntl-F2 Bow more
See what I mean?
How many missions do you need to wait for someone to set up their skills bar...
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great now i'm hungry
thanks a lot man
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Aug 04, 2005, 06:50 PM // 18:50
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#12
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by Kakumei
great now i'm hungry
thanks a lot man
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You do recognize the abbreviation, no?
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Aug 05, 2005, 12:54 AM // 00:54
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#13
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Academy Page
Join Date: Jul 2005
Guild: Glow in the Dark
Profession: R/Me
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Good idea!
/signed
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Aug 05, 2005, 02:32 AM // 02:32
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#14
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Academy Page
Join Date: Aug 2005
Guild: Devotees of Shadow
Profession: E/Me
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Eh sure why not. Skill sets, yes. Attribute sets, no.
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Aug 05, 2005, 03:10 AM // 03:10
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#15
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Smite Mistress
Join Date: Jun 2005
Location: The Land of AZ, USA
Profession: Rt/E
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I have long thought that players needed to have different "belts" available to them depending on the mission or whatever. They could only be changed 'in town' or before a match started. I think it's a wonderful idea.
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